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Nick, go to bed.

This is pretty interesting conceptually. I was having fun watching stuff just get whackier and whackier. My biggest complaint here is just that the game part itself could stand to be a little more entertaining, or engaging. It kind of feels like the fun of this really just comes from the corruption gimmick, but if you could couple the hilarity of the bizarre effects of the "corrupted data" along with some really fun gameplay, I think this here would be a masterpiece.

StoneForged responds:

Thanks for the support but to be fair I do state it’s a bad game in the description.

Lovely lil homage. :)

Really enjoyed this! Fun, short, simple, I beat it on my 3rd try. The first run I didn't really understand what was going on, and I didn't really figure everything out until well into my second run, but by the third go I was getting pretty into it. The most annoying thing to me was that you automatically interact with the machines when you go over them, when I feel like I should have had to press a button to use the machines. Particularly the upgrade machine, I found myself often going up and over the machine just so I didn't have to move the mouse to close the upgrade window.
It felt good to beat it but I didn't feel as though I was particularly rewarded for doing so. An NG medal would have been nice for sure.
Anyway, overall it was a nice game. I liked the art style and enjoyed the time I spent playing. Good work all around!

Another fantastic tiny game. I always enjoy these. The sound effects, simplistic art design, and smooth controls are all perfect and make for a neat little game. Great work as always :)

I'm not sure I've ever played anything so poignant, horrifying, so relevant to the modern world, and yet so concise. This is an absolutely excellent use of the medium of video games. Excellent work.

Pretty cool stuff! I find the gameplay pretty fun, dig the puzzley action style, and the minimal art style is pretty nice, in my opinion. My main complaint with this, and I don't know if this has been mentioned before, is that there really isn't any indication when the player hits an enemy, you just start back at the beginning. So there were a few times where I would hit an enemy and not even realize it for a few seconds, and just wonder where I was. It would be nice if there was a little sound effect, screen shake, or maybe a little particle explosion, anything that indicates you've hit an enemy. Otherwise, really well done, and I look forward to seeing what else you come up with! Good luck.

stargazerstudio responds:

Thanks man, it means a lot to me :) I like your art!

Co-host of A Couple of Crickets Podcast, and Even More Sound Podcast; creator of FlowDownStream; animator; """musician"""; university dropout

Gage Goodell @GoodL


Concordia University, Montreal


Joined on 8/18/15

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