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No Pink Knight? 0/10

Jokes aside, I love this and I think the fact that you can see everyone else is truly lovely. Happy Tanksmas everyone.

EDIT: Got my pink knight, this is a good ADVENTure now.

BrandyBuizel responds:

**** off GoodL, I'll put the damn boobie knight in tomorrow(i honestly can't believe i forgot)

Toss games piss me off. They're just way too addictive and I don't know how I'm supposed to live a life when these damn games exist. Regardless, this is great and I could absolutely waste hours on it. As a small suggestion, I think there should be some kind of indication for how high up your fish is. I get that the background more or less serves this purpose but I still think it would be helpful for timing things like when you might use your gliders and such. Really nice game, lovely art, and the sound effects do it justice. Thanks for providing tutorials to help make this jam possible, I know that you helped me a ton and I'm sure you helped others too. I don't think I would have even tried to participate if it hadn't been for that.

PsychoGoldfish responds:

I suppose you're lucky that this was a jam game then. If I got everything I wanted in there you'd never be able to beat everything in a single day.

Definitely do plan on adding an altitude meter, and a bunch of altitude based goals to go along with it.

Really glad someone actually got some benefit out of my tutorials. I know there were some hurdles I hit starting out with Phaser, and glad I could help anyone else get over those.

Mostly, I 'm really just happy to see people doing more HTML5 games. We need to get the ol' games portal thriving again!

frick this game has one HECK of a celebrity line-up.

ninjamuffin99 responds:

whole crew in here

MKMaffo responds:

://^) Dream Team!

I haven't finished the game yet, but so far I'm really liking this. I find I need to grind a lot to level up to the point where I'm able to complete rooms and bosses, but somehow where I normally would have given up, this game keeps me pulled in. I gotta say, I REALLY like the boss fights. They're all unique and have easily discernible patterns but they are relentlessly difficult imo, which I personally really like. The art style is nice, and I like how I can really feel the progression as I get stronger. I don't love the fact that the enemies can move diagonally and the player can't in non-flight mode but that's not a major issue necessarily. This is a good game, nice work.

Notabla responds:

Thank you :) And I'm glad you feel that way about my little game. And, to be honest, I'm really satisfied with most of the bosses, too :P

At first I was thinking - "Isn't this just Galaxian?" But no! This has a great twist on the classic formula with the inclusion of the mechanic where you have to use the enemies' weapons. Really neat idea and I think the execution is flawless. Well done!

I'm into this, I feel like a real life alchemist :) I don't know if there are secret combinations you can make, but I certainly tried to do a few with no luck. If there aren't - might be a cool idea for your final version. It took me a good while to figure out how this was supposed to work, for instance I thought that in order to make the essences I had to first grind up the materials, and I was confused why every essence I made was black. I did eventually figure it out and get into a groove though! I noticed a few times that I would drop things, seemingly, at no fault of my own but it's completely possible that I was just double clicking and not noticing.

Anyway I really like this, good work!

FuturecopLGF responds:

Thanks! No secret combinations at the moment apart from herbs being able to be used by themselves. Maybe I could make it so fire can be cured with any potion since its all liquid in the end? Some good ideas here, and thank you for the detailed feedback as I agree the onboarding process could use some more guidance. The clicking might be an issue with my code that tries to automatically detect whether the user is drag-n-dropping or clicking. I'll look into all this for the final version!

This genuinely feels like something I could have played on the original gameboy. I like that you stayed true to the origins of the style, and the all the sounds and music fit the vibe perfectly. I found myself wishing the game's pace was a bit faster, but at the same time I already find it pretty challenging so it's probably best to say that it's good just the way it is. Nice work!

Harlemblack responds:

Thank you for the review. Yeah it was my plan to make some games with gameboy style.

This is a lovely little game, simple mechanics and I don't personally think the puzzles are too easy. I love the character's idle animation. Good stuff! If I had one complaint about it, it's just that I feel like the character's movement is a touch too slow.

Nick, go to bed.

This is pretty interesting conceptually. I was having fun watching stuff just get whackier and whackier. My biggest complaint here is just that the game part itself could stand to be a little more entertaining, or engaging. It kind of feels like the fun of this really just comes from the corruption gimmick, but if you could couple the hilarity of the bizarre effects of the "corrupted data" along with some really fun gameplay, I think this here would be a masterpiece.

StoneForged responds:

Thanks for the support but to be fair I do state it’s a bad game in the description.

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Gage Goodell @GoodL

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figuring it out

Concordia University, Montreal

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Joined on 8/18/15

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